Artoolkit Installation Tutorial For Seagate
Read me for ARToolKit Contents. About this archive. Installing. Running the examples.
Beginning your own development. Release notes.
libKPM usage. Next stepsAbout this archiveThis archive contains the ARToolKit libraries, utilities and examples, version 5.4.ARToolKit version 5.4 is released under the GNU Lesser General Public License version 3, with some additional permissions. Example code is generally released under a more permissive disclaimer; please read the file LICENSE.txt for more information.ARToolKit is designed to build on Windows, Macintosh OS X, Linux, iOS and Android platforms.This archive was assembled by:Philip Lamb2017-09-20 InstallingARToolKit is supplied as pre-built binaries for each platform, plus full source code for the SDK libraries, utilities, and examples, and documentation. WindowsRun the ARToolKit installer executable and follow the prompts.By default, ARToolKit will be installed into a folder inside your Program Files folder. Start menu items are created to allow you to quickly open the folder containing the installed software, to open a command-line prompt with the path set to this folder, and to read documentation and access this support site.
Artoolkit Installation Tutorial For Seagate Drive
The installer also automatically creates the ARTOOLKIT5ROOT environment variable to point to your chosen install location.If you are upgrading to a newer version, it is generally safe to install over the old version. Before upgrading, save any modifications you have made to any ARToolKit source or example code, and then run the installer. The installer will add or update new files, and remove unneeded old files. MacOSThe SDK is supplied as an archive file (.tar.gz or.zip file) which need only be unpacked to a location of your choice, e.g. Drop the archive into your chosen location and double-click it in the Finder to unpack it.Once unpacked, to set the ARTOOLKIT5ROOT so that other software can find ARToolKit, open a Terminal window, and run the script artoolkit5-setenv: (Example assumes ARToolKit5 is in /SDKs/). Cd /SDKs/ARToolKit5/./share/artoolkit5-setenv Running the examplesARToolKit includes a variety of examples demonstrating ARToolKit programming techniques.
After installation, the executables for these applications can be found in the bin directory inside your ARToolKit directory.The simpleLite example is the most straightforward example. It can be run to test your ARToolKit installation is functioning correctly.An explanation of the sourcecode of this example can be found on the page. More detailed information about the techniques demonstrated in each example can be found in the documentation. Windows:simpleLite can be opened by double-clicking its icon in the ARToolKit5bin directory.
Alternately, you can run it from the command line:. Open a command-line window (cmd.exe).
Navigate to your ARToolKit5bin directory. Type: simpleLite.exemacOS:. Bundled applications are generated for the examples. Open the 'bin' directory in the Finder and double-click the 'simpleLite' example app./Configure Release notesThis release contains ARToolKit v5.4.As the first major update to ARToolKit v5.x for some time, a number of changes are incorporated in the libraries. The most visible external change is in an overhaul of the video libraries available on each platform.
On macOS, the QuickTime and QTKit modules have been replaced with the AVFoundation module. On Windows, the DirectShow and DragonFly modules have been dropped. On Linux, Video4Linux2 is now the default, and the DVCam module has been dropped.External API changes in ARToolKit v5.3.3:arVideoGetImage now returns a pointer to an AR2VideoBufferT structure. Previously it returned a raw pointer to a pixel buffer. The buffer is valid until the next call to arVideoGetImage, or until the video stream is stopped and/or closed with a call to arVideoCapStop or arVideoClose.
This API is now consistent with the ar2VideoGetImage call. From: ARUint8.arVideoGetImage(void);To: AR2VideoBufferT.arVideoGetImage(void);Note that the minimum supported structure of returned video images have changed. The only guaranteed channel now is a luminance channel. For video modules that cannot provide a luma channel readily internally, accelerated ARM, ARM64 and x86 SSE routines perform an optimized conversion from 32-bit RGBA formats internally to ar2VideoGetImage.Correspondingly, the API for arDetectMarker has changed. It now accepts a pointer to an AR2VideoBufferT structure, rather than a raw pointer to a pixel buffer. From: int arDetectMarker(ARHandle.arHandle, ARUint8.dataPtr);To: int arDetectMarker(ARHandle.arHandle, AR2VideoBufferT.frame);Additionally, the API for a number of internal ARToolKit functions has changed to reflect the expectation that these functions will be supplied with a luminance-only buffer. Several functions in libKPM reflect this change.The major change in ARToolKit v5.3 was a new version of libKPM based on the FREAK detector framework, contributed by DAQRI.
See 'libKPM usage' below.Please see the ChangeLog.txt for details of changes in this and earlier releases.ARToolKit v5.2 was the first major release under an open source license in several years, and represented several years of commercial development of ARToolKit by ARToolworks during this time. It was a significant change to previous users of ARToolKit v2.x. Please see for more information.For users of ARToolKit Professional versions 4.0 through 5.1.7, ARToolKit v5.2 and later include a number of changes. Significantly, full source is now provided for the NFT libraries libAR2 and libKPM.
LibKPM usagelibKPM, which performs key-point matching for NFT page recognition and initialization now use a FREAK detector framework, contributed by DAQRI. Unlike the previous commercial version of libKPM which used SURF features, FREAK is not encumbered by patents. LibKPM now joins the other core ARToolKit libraries under an LGPLv3 license. Additionally the new libKPM no longer has dependencies on OpenCV's FLANN library, which should simply app builds and distribution on all supported platforms. Next stepsWe have made a forum for discussion of ARToolKit for Desktop development available on our community website.You are invited to join the forum and contribute your questions, answers and success stories.ARToolKit consists of a full ecosystem of SDKs for desktop, web, mobile and in-app plugin augmented reality. Stay up to date with information and releases from artoolkit.org by joining our announcements mailing list.
(Click ‘Subscribe’ at the bottom of )Do you have a feature request, bug report, or other code you would like to contribute to ARToolKit? Access the complete source and issue tracker for ARToolKit at.
.The ARToolKit Library is available for download for the Windows, Linux, SGI and MacOS X operating systems. Pleasefollow the download and quick installation instructions for the relevant operating system below.The basicrequirements are full described on this.ARToolKit can be downloaded either with just OpenGL graphics support, or with the renderer. Choosing the VRML download will allow you to loadand view VRML 97/2.0 models and animations.More information about the detailled installation, how to program with ARToolKit and how ARToolKit works can befound in the section.Windows (98, 2000, XP).